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Undergraduate work

enKindler

A strategic interactive system that helps design students break through creative blocks and reach higher levels of creativity.

enKindler app screens on several phones: sign-up, a personality quiz showing a musical intelligence score of 84%, and a chat with tips to try.
Scope
Comprehensive design project, Bachelor of Design
Duration
4 months
Focus
System design, UX design and research, UI design, branding, smart space concept generation
Users
Design undergraduates

Overview

This project is a strategic interactive system design, which helps design students to break through creative blocks they come across in their creative process by helping them to reach higher levels of creativity. The system provides design students with a set of personalised tips and tools based on their learner type and the practices derived from both western and eastern traditions with neuroscientific evidence. Thus, this system enables students to express their embedded ideas in the most efficient way.

The challenge

The majority of design students face difficulties in expressing their own creative ideas due to creative blocks they encounter in the design process. Therefore, this project focused on finding a solution to enable young designers to express their ideas the optimum way by breaking through creative blocks.

Users: Design undergraduates who struggle with the inability to express and communicate their design ideas clearly and effectively.

Understanding creative blocks

Five black-and-white photographs of design students sketching and thinking during the research.
Design students at work during the research.

When referring to literature, I figured out that a student might encounter four different types of creative blocks during their design process. Namely, they are: perceptual, emotional, environmental and intellectual blocks. Furthermore, I understood that when a student moves up the creativity levels, the number of creative blocks they encounter becomes fewer.

The four creative blocks, each an icon of a head. Perceptual: prevents you from recognising the problem clearly. Emotional: problems that hinder your freedom and intervene in your personality. Environmental: generates a negative attitude towards organising the problem clearly. Intellectual: causes problems with strategy, persuasion and expression.
The four types of creative blocks.

Inspiration

Various techniques are defined in both eastern and western practices. I was inspired by the use of “chakras” and universal energies in eastern philosophies, which give a detailed description of methods that could be incorporated into one's daily practice. It is said that, in return, this enables the person to reach higher levels of creativity as it develops self-awareness.

With this understanding I focused on finding a way that enables design students to break through creative blocks and guide them to reach higher levels of creativity by developing self-awareness.

The design process

After several attempts with different design methods, I figured out that the design process for this project cannot be sequential. Therefore, I came up with a spiral process merging both the action research cycle and the sequential seven stages of design thinking.

A teal spiral diagram of the design process, winding through the stages of design thinking from problem definition up to testing, with action research cycles at each stage.
The spiral design process.

Personas

Three student personas with quotes. Oshini Feelbad: “I can't express my ideas because I feel afraid of what others would say about my design idea and I am really bad at drawing.” Sahan Bighead: “I know a lot of stuff but I just can't clearly identify where I go wrong.” Sandra Shyness: “I am really shy to speak in front of an audience.”
Three personas representing different kinds of creative block.

Abstract idea of the interactive system

Diagram of the system's flow: understanding the user, understanding the creative block type, generating the activity list to be followed, level-up tasks, and a routine of tasks to be done in the enKindler space.
How the system understands the user and guides them.

Testing the intervention: workshops

Three photo collages from the testing workshops, showing participants sketching, presenting and sitting in meditation in dimly lit rooms.
Workshops with design students.

Paper prototyping

A person's hands arranging a long strip of paper with sketched screens beside a smartphone.
Paper prototyping, stage 1.
A person sitting on the floor unrolling a long strip of paper prototype next to a smartphone.
Paper prototyping, stage 2.

Results

Photographs of participants meditating in blue light, beside brain-activity maps of the delta, theta, alpha and beta bands. A caption reads: theta level of the brain was highly activated in everyone in the sample (n=6).
Theta level of the brain was highly activated in everyone in the sample (n=6).

Branding

A brand board titled “The logo and colours”: the enKindler logo, a character illustration, sketches, a blue-to-green gradient, colour swatches and a progress bar.
The enKindler logo and colours.

Limitations of the project

  • Due to time constraints and a lack of competency in physical space design, fabrication and further development were done with advice from an architect.
  • Creative block identification was limited to classroom and academic process scenarios; thus, environmental blocks due to external causes were disregarded.
  • The validity of the suggested strategic approach was verified using user reflective diaries. Brain state analysis was conducted within technical limitations.
  • The application was developed only in English.